Wallpaper Calculator
Last updated: 2026-06-23
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| Room perimeter (m) | Wall height (m) | Roll length (m) | Roll width (m) | Pattern repeat (cm) |
|---|---|---|---|---|
| 12 m | 2.5 m | 10 m | 0.53 m | 0 cm |
| 14 m | 2.5 m | 10 m | 0.53 m | 0 cm |
| 16 m | 2.5 m | 10 m | 0.53 m | 0.64 cm |
| 18 m | 2.7 m | 10 m | 0.53 m | 0.64 cm |
| 22 m | 2.7 m | 10 m | 0.53 m | 1.28 cm |
What is the Wallpaper Calculator?
Wallpaper is one of the trickiest materials to estimate because pattern repeats create a lot of waste — a 60 cm repeat can add 20–30% to your material needs. This calculator converts your room dimensions and roll specs into the exact number of rolls to buy, accounting for both pattern repeat and the number of usable strips per roll.
You may also find the Paint Coverage Calculator, Carpet Calculator, and Crown Molding Calculator useful.
Who Uses This Calculator?
This tool is used by homeowners wallpapering a room, interior designers specifying feature walls, and decorators quoting renovation jobs.
How to Use the Wallpaper Calculator
- Enter your Room perimeter.
- Enter your Wall height.
- Enter your Roll length.
- Enter your Roll width.
- Enter your Pattern repeat.
- Click Calculate to see your results instantly.
Formula
The calculator uses the following formula:
Wall area = perimeter × height; Strips per roll = floor(roll_length ÷ (height + pattern_repeat)); Rolls = ceil(perimeter ÷ roll_width × strips_ratio)
Worked Example
A room with 14 m of wallpaperable perimeter, 2.5 m walls, using rolls that are 10 m long × 0.52 m wide with a 64 cm pattern repeat needs 11 rolls.
Step-by-Step Calculation
- Wall area: 16 m × 2.5 m = 40 m²
- Usable strips per roll: floor(10 ÷ (2.5 + 0.64)) = floor(10 ÷ 3.14) = 3 strips
- Total strips needed: ceil(16 ÷ 0.53) = 31 strips
- Rolls needed: ceil(31 ÷ 3) = 11 rolls
Common Mistakes to Avoid
- Ignoring the pattern repeat — a 64 cm repeat can waste an entire strip per roll
- Buying based on wall area alone without factoring in usable strips per roll
- Not buying extra for patching future damage (keep 1 roll in reserve)